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Post by Daniel Spain on Mar 25, 2013 9:48:13 GMT -5
version 3.00 of the classic engine has been released, this release fixes a bunch of minor issues, adds all the old sysop commands, and has been completely rewritten.
the only issue i could find so far was the pathing, so you still cannot throw items, or shoot them, however i added some debug switches on my end and have already rewrote 2 of the missing pathing functions and only have to complete 2 more for the full pathing to take effect, as soon as i release the REBORN 0.01 test release i will add in the remaining pathing functions and try to get that fixed.
the major difference in 3.00 is file names, since it is CLASSIC i went back to the TSGARN file naming that Sean Ferrell used, so that i can free up the ARCARN file name for my Tele-Arena Game Engine addon being released after REBORN.
i will have a tele-arena classic sysop command manual available over the next couple of days to show the exact syntax of all the commands.
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Post by kracken on Mar 29, 2013 16:39:52 GMT -5
Nice ! On your board I was stuck in the flagstones, b/c scrolls dropped weapons... Is this fixed in 3.0 ?
Does it requires arcarn.db to be renamed to tsgarn.db ? Or, if I want to put it in place, do I need to remove arcarn.* and put tsgarn.* there ?
Cheers,
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Post by Daniel Spain on Mar 30, 2013 13:46:36 GMT -5
Nice ! On your board I was stuck in the flagstones, b/c scrolls dropped weapons... Is this fixed in 3.0 ? Does it requires arcarn.db to be renamed to tsgarn.db ? Or, if I want to put it in place, do I need to remove arcarn.* and put tsgarn.* there ? Cheers, yeah all names changed the new files are in the package and a user export from the 'Users' table in ARCARN.DB should import into the 'Users' table in TSGARN.DB fixed alot of other small things and made some progress on the pathing for allowing tracking, and throwing and firing weapons.
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